![]() ![]() It's just that you will be very restricted as to what or even how many pieces of armor you can wear. You can leave this at base and still keep the fast roll. It seems like a safe bet as I don't see where else to put them, personally, but you may want to redistribute them as you see fit sorcery PvE starts out rough but ends up becoming quite easy so whether or not these 3 points are here probably makes little difference in the end.įor PvP, however, I would recommend taking some points out of Attunement and/or Vigor and reallocating them here.ġ0 Vitality - 3 SL's provides some much-needed wiggle room when it comes to equipment, allowing you to keep the fast roll (vital, IMO). Also, if you intend on using the Dusk Crown Ring, this can help make that less punishing.ġ2 Endurance - On my character I put these three points in early-on so that I could cast two HSA's in a row without running completely out of Stamina, helping to avoid the short penalty before Stamina begins recharging. Having a larger HP pool can help you survive one or two extra hits before death. So "stay a while, and listen."Ģ7 Vigor - 1,000 HP Base, 1,300 HP Embered (800 HP Base, 1040 HP Embered w/ Dusk Crown Ring)Ĥ0 Vigor - 1213 HP Base, 1576 HP Embered (971 HP Base, 1261 HP Embered w/ Dusk Crown Ring). ![]() Below you will find everything you need to know to become a powerful spellslinger. It is primarily focused on the PvE-oriented mage but I will try to include any relevant tips or tidbits I've come across regarding PvP as well. This guide is expressly written for players who are curious about playing a ranged magic DPS but don't know where to start. Pure Sorcery Glass Cannon Mage Guide for PvE / PvP by SeyroonTheMage
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